Four-Color Control (7.5% of the Winner's Metagame) 4 Tablet of Discovery 4 Inevitable Defeat 4 Jeskai Revelation 4 Great Hall of the Biblioplex 4 Stock Up 3 Consult the Star Charts 3 Steam Vents 3 Sacred Foundry 2 Shattered Sanctum 2 Flashback 2 Mistrise Village 2 Sear 2 Stormcarved Coast 2 Day of Judgment 2 No More Lies 2 Hallowed Fountain 2 Firebending Lesson 2 Riverpyre Verge 1 Plains 1 Cori Mountain Monastery 1 Lightning Helix 1 Multiversal Passage 1 North Wind Avatar 1 Godless Shrine 1 Sundown Pass 1 Sunbillow Verge 1 Gloomlake Verge 1 Abrade 1 Three Steps Ahead 2 Flashfreeze 2 Emeritus of Ideation 2 Strategic Betrayal 1 Outrageous Robbery 1 Disdainful Stroke 1 Petrified Hamlet 1 Day of Judgment 1 Ancient Vendetta 1 Negate 1 Pest Control 1 Pyroclasm 1 Riverchurn Monument Four-Color Control seeks to dictate the pace of the game through a carefully balanced mix of countermagic, removal, sweepers, and card-draw spells

For instance, if my 2/2 [c]Yuan-Ti Fang-Blade[/c] fights the 1/4 [c]Ageless Guardian[/c], that creature will still be destroyed
It counts the deck modulo the number of piles, and helps makes sure the player hasn't lost a card
Etrata, the Silencer is an unblockable vampire, and its combat damage trigger generates that alt wincon
Skulk creatures can be good targets of auras like Curiosity since it adds a combat damage trigger without buffing the creature and ruining its evasion
Youve got your MTG Final Fantasy cards , theyre all sleeved up, and youve even got yourself some fancy new dice and counters for the occasion, but something is missing