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If you don't care about the initiative and aren't overlapping with the party mechanic, you probably don't want to run this just for the explore
Assassin's Trophy & Lightning Helix Key reprints of really efficient removal spells, both Assassin's Trophy and Lightning Helix will shore up their rising color pairs in Standard
While we had designed individual cards that made temporary tokens, myriad was the first named mechanic to make use of this design technology
I also like to try and maximise the negative effects it will have on my opponents by appropriately pairing it with disruption effects such as Wastelands so as to increase my odds of them having mana difficulties
It can ruin the life of engine-builder players (+1/+1 counters, planeswalkers, tokens, you name it)