It triggers Runaway Steam-Kin twice, which is critical on those churn turns when youre really going all-out on your mana engine
In the early game, we want to focus on sticking Jeff to the board, then start pumping out Egg tokens
However, the comparative level of success couldn't be more different in the mainstream
I dont love how this trades with a two drop, but its nevertheless a two-for-one with not-awful stats and more likely to trade with a three drop on defense
For instance, the new blue Shrine from Magic 's new Kamigawa: Neon Dynasty set only mills one target player and the green Shrine only cares about putting +1/+1 counters on other Shrines its controller has, not working towards any game plan in particular
I've spent a lot of my life alone, and that isn't particularly conducive to getting into an inherently multiplayer-focused TCG