This is all to say that Minsc & Boo is powerful, but not revolutionary
Forget quick and easy combosI want something that takes several turns to set up, so that I can savor the win when it becomes unstoppable
Considering it only costs one mana and has two toughness, it's no surprise it is worthy of its value when combined with foil, retro borders, and is only one of 500.
Whenever one of your characters wins a challenge against an opponent, you can pay one ink to draw a card
The same is true for Rested and Active
Ideal Hand and Game Play Three lands, a 2-drop of some sort, a 3-drop creature that can deal with the first threat, something to play towards in the 4- or 5-drop slot, and any one other card from those categories make up a very nice keepable hand