Six mana for a 5/5 flier every turn is already worth the price of admission, but milling two and having said Demons draw cards
Remove a creature from your opponents side of the field based on however many lands you have when you cast Struggle
If you don't control an Army, create a 0/0 black Orc Army creature token first.) Goblins and Orcs you control have ward
You need two artifacts to ping for 1, which is much fairer than Id have made this
While a bit contradictory with the Amethyst portion of the deck, which has you constantly sending characters back to your hand, if you keep bringing them to the field , your opponent may be put in a difficult situation, unable to use Actions if you play your hand right
The next card I am adding is one that would benefit from becoming an Outlaw