Marath, Will of the Wild Marath, Will of the Wild is one of the original commanders that gets stronger as you cast it more, synergizing with the commander tax
You won't often have spare Soulstones, but this lets you do very funny things like push the Damned into someone, have it swing for 2 damage plus a possible Puncture or Mental Trauma, and then have the 2" push that's part of its attack sequence resolve and deal an additional damage to the enemy due to the Hazarous aura
She isn't even limited by when you can do with it
You can also skip destroying Spirit of Yubel with Sharvara for the second time post-revival from Squirmers GY effect
In the unlikely event supplies run out, Wizards of the Coast, in its sole discretion, may replace this with a $250 cash prize
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