Those decks often set up for many turns by simply ramping more lands into play, and Iridescent Vinelasher is both an alternate win-con and an easy way to set up the magic number of 18 life that Valakut needs to combo kill a player in Modern
Thus filling your graveyard, ripe for Delving away
Multiple rallies, deceive the messenger, Quarrel's end, and a crapload of tempt A more controlling slant with bath song, counterspells, and good removal UR cards you drafted Don't get me wrong sometimes "UR cards you drafted" works just fine
You can also abuse blink or reanimation loops to bring your Commander in repeatedly, thus drawing a ton of legends in a single turn
Honorable Mention: Initiative Cards The first room on The Undercity always fetches a basic land from your deck, which makes every card with the initiative a land-searcher of sorts
Includes 10 terrifying archenemy schemes to add intense multiplayer dynamics and challenge opponents in epic battles