Instead, I think it bodes well for the way Wizards of the Coast is handling this set that a Final Fantasy fan would be able to accurately predict what some of their favorite characters might do
The best boosters to open just for fun each Innistrad: Crimson Vow Set Booster contains 12 Magic cards, 1 Art Card, and 1 token, ad card, Helper card, or special card from Magic's history (a card from "The List"), with a combination of 14 Rares and/or Mythic Rares, 27 Uncommons, 38 Commons, and 1 Land card in every pack
To that end, he confirmed that they are going to ensure Standard, booster drafts, and other tabletop formats remain intact the way they are now, without the digital-only mechanics available in Historic
The gameplay has lots of interesting decisions around -1/-1 counters and changelings that matter for several decks
There's a fair amount of strategy around trying to time playing battles on turns that you can try to immediately defeat them
Blinking a creature is only going to do something in a few situations: like if you have a creature with an ETB ability, or a creature shut down by an Aura