When the time counters run out, you end up with a beefy 9/7 for your troubles
There are only seven ramp cards total (two One Jump Ahead, two Gramma Tala, and three Mickey Mouse, Detective) which can make it difficult to ensure you get them in your opening hand
Goofy has an ink cost of 5, so he will require a little patience to play him during the game
There's a variety of Sapphire cards that benefit from an item-heavy deck like this one, and by including them here, you can squeeze some extra value out of them
His -4 gives Spirits you control Double Strike and Vigilance until end of turn
Technically Soundwave, Sonic Spy/Soundwave, Superior Captain also plays in this space, but the card is dumb on so many levels that I refuse to acknowledge its existence beyond this paragraph