Like many cards on this list, it's found a home in Commander in spellslinger decks, but hasn't made quite the same long-term impact in Standard
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Regardless of how much time and effort Nagashima and company put into balancing the game for competitive play, they still never lose sight of making the game fun for players of every skill level
These are cards that would allow the player either to use a 'once per turn' effect a second time during the same turn, or prevent the other player from using other monster's or Spell/Trap crad's effects for the rest of the turn
While the kaiju battles of the current format are fun - and theyre not the only way to play - the card game thrives when scores of decks are viable
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