Board game sizes Youll find that theres a lot of variety here because board game designers can pick whatever card size fits the game best: mini-style cards for resources, standard cards for characters, square cards for tiles, or oversized cards for big art and readability
Artifacts are the common theme, with aggressive decks looking like theyll get a significant boost
Consuming Aberration Theres something downright terrifying about Consuming Aberration
Its absurd, and it might not look it, but wed be surprised if this isnt the card that warps how people view Historic
Each time we pulled a card I started thinking of ways they could boost others, slotting into the decks Ive been building and inspiring new ones
Otherwise, it might be a bit too weak