In addition to treasures improving acceleration and grind power, there have been a number of other interesting applications for treasures
5 Forcing tribal spells because they are tribal, or having tribal effects just because they are tribal is bad design unless you plan to lower the whole powerlevel obscenely
Ketramose, the New Dawn (Borderless First-Place Foil) The First-Place Foil is awesome (better than its regular printing art, in my opinion), and this is one of the most played chase cards from the set
You generally won't know if it's a land or spell, so in this case, play is being used in the wider sense
The Shrine does have a good amount of inevitability about it but it is a poor tempo play when you want it early and a pretty weak top deck
If I could always play this card then I probably wouldn't be doing this list in a desperate search for more playables