Summon: Fenrir is an ideal ramp spell for Saga Tribal because it has similar utility to Rampant Growth (which is a top staple) at I, while its other abilities are less relevant, but also useful
Being such a bad thing to draw is a pretty big setback for this card given that a lot of the best things to cheat it in are green
Well, it flies and it can feed your Flare of Malice
It's a giant monster that arrives at instant speed, it can't be countered, and it bounces nonland permanents or spells on the stack whenever you cast something
Aang, Swift Savior / Aang and La, Oceans Fury Making Spell Queller a human and letting it target anything is nice, though airbending is only a temporary solution
You can really tell that the people who worked on the Fallout decks truly understand the games and why people love them