This task delights me in real life, as I sit in the center of a huge fan of colours and gorgeous artwork, neatly sorting decks into piles, hyper-optimising for a particular mechanic before I get to try them out in a game
Flumph Theres an infinite combo deck in Modern with Flumph, Orcish Bowmasters, and a card that can give indestructible
In many cases, this isnt a big deal
As if that wasnt enough, Wizards has decided to reveal a new card from the MTG x Final Fantasy set as well, in the form of Zell Dincht
(If a creature with a finality counter on it would die, exile it instead.) Enchantment Haunted One Commander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn." (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) Legendary Enchantment - Background Radiant Destiny Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As this enchantment enters, choose a creature type
For starters, this is great with Evoke, since you get the creatures abilities up front, then again on your next turn