While a player wants to destroy/exile an opponent's Planeswalker and spends resources to do so and their opponent dedicates resources to protecting it, the roles are reversed with Battles, as its controller wants to dedicate resources with attack and damage their permanent, while the opponent must prevent its counters from being reduced to zero in order not to deal with a greater threat
You're going to win most games in the first five turns , and if this isn't the case, you may start to struggle as the deck has very little depth to go long in games, especially if you hit a rough draw patch and have no creatures in hand
Firstly you are rarely up against an artifact heavy deck so the removal side of things doesn't help you
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The background mechanic and card type introduced in Battle for Baldurs Gate allow for a degree of interesting customization that I feel wouldwith some more iterationsbe excellent in Commander, and would allow you to really take advantage of the fantasy of leading your deck, especially in heroic crossover settings like this
Traditional foil source material cards are only available in Collector Boosters