These numbers include Secret Lairs and other special printings
Well I guess this settles that Dominaria is going to be okay
Land (35) 1x Barren Moor 1x Bojuka Bog 1x Cabal Coffers 1x Dimir Aqueduct 1x Dismal Backwater 1x Dreadship Reef 1x Drowned Catacomb 1x Evolving Wilds 1x Fetid Pools 1x Ghost Quarter 8x Island 1x Jwar Isle Refuge 1x Lonely Sandbar 1x Nephalia Drownyard 1x Reliquary Tower 1x Rogue's Passage 1x Sunken Hollow 5x Swamp 1x Tainted Isle 1x Temple of Deceit 1x Temple of the False God 1x Terramorphic Expanse 1x Tolaria West 1x Urborg, Tomb of Yawgmoth Sorcery (11) Creature (17) 1x Consuming Aberration 1x Crypt Ghast 1x Dimir Doppelganger 1x Evil Twin 1x Graveyard Busybody 1x Havengul Lich 1x Hostage Taker 1x Lazav, Dimir Mastermind 1x Mirko Vosk, Mind Drinker 1x Nemesis of Reason 1x Nightveil Specter 1x Phenax, God of Deception 1x Phoebe, Head of S.N.E.A.K
Kaladesh proper came along and brought with it more and more red-based artifact goodies
More of the legends in this set feel like support cards than build arounds, but I still enjoy many of the designs
If the enchanted creature has an ability that grants abilities to other objects, Stasis Field's effect will stop it from doing so