While all are powerful in their own right, especially with magecraft or token-matters effects, they didnt quite make the list because they serve a different purpose
This gives a fairly straight-forward play style that would work well for newer players
But when the honorable knights who are fighting against that threat speak of arming children because theyre all in danger and they have no choice, the threat and drama of the situation feels more personal and tragic
I do think a lot of these cards need haste because you only have a single opportunity to swing with them and then they are gone, but maybe that final trigger is more than enough
Chapter III in particular makes attacking feed you cards, so sometimes Shiva plays out like two turns of Moat. You can also try to combine this with other stun effects to draw extra cards, though there arent many of those (mostly just Ice Flan and Omega, Heartless Evolution)
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