Believe it or not, the shock lands are not the best lands in the set, so check out the powerful permanents in this popular expansion
You can find him on Substack at www.substack.com/@wildcardmtg or on YouTube at @WildcardMTG
Whenever an attacking creature you control dies, return that card to its owner's hand
2/2, flying, vigilance is a great starting point, and stapling the latest iteration of Thirst onto it seals the deal
First, James finishes complete design mockups of our card, and those make the rounds for approval
Creatures (6) Arboreal Grazer x4 Subtlety x2 Instants (18) Lightning Bolt x3 Counterspell x4 Planar Genesis x4 Expansion / Explosion x3 Nexus of Fate x4 Sorcery (4) Gates Ablaze x4 Enchantments (7) Guild Summit x4 Wilderness Reclamation x3 Lands (25) Azorius Guildgate Breeding Pool x2 Gruul Guildgate x4 Island Izzet Guildgate x4 Misty Rainforest x2 Scalding Tarn x2 Simic Guildgate x4 Steam Vents x2 Thran Portal x3 Sideboard (15) Consign to Memory Haywire Mite x2 Spell Pierce x2 Swan Song Damping Sphere x2 Dismember x2 Gatebreaker Ram x4 Force of Vigor I won't pretend that this is the most competitive Modern deck in the world, but it's a riff on a deck I loved playing in the Standard, and it gives you a pretty good idea of how a gates deck wants to play