Moreover, these decks tend to have a lot of the same weaknesses as Affinity or Lantern, without the same history of success, and may ultimately just be bad versions of the Krark-Clan Ironworks decks
While you'll have to sacrifice the copied creatures on your end step, you can still attack with them for some extra damage, and/or sacrifice them for other abilities
Overall, Stage 2 Pokmon build upon one of the game's core mechanics and allow players to evolve their playstyle throughout the game, making them some of the most intriguing cards in the game
Fist of Suns and Morophon are one way to make Tiamat and her brood cost practically nothing, Cavern of Souls can help make your dragons uncounterable, and better real estate like the Triomes (or shocks and fetches) can beef up consistency where mana is concerned
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Angels reward slower, controlled playstyles, and their flying, lifelink, and resilience allow them to dominate mid to late games once the board stabilizes