The last option is to not bring in Disenchant, which was a pretty bad idea, but ever since Councils Judgment became a thing this might actually be the best way to handle this disequilibrium
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The biggest issue here is that Krark, the Thumbless has an ability that flips coins, but doesnt really care about other cards doing the same, so ultimately, it isnt that ideal as a coin flip commander but rather as a spellslinging one
When he's not turning cardboard sideways or trying to justify using bad draft commons in EDH decks you can find him playing something from his massive board game collection or practicing the Brazilian martial art Capoeira
Even tokens hit the graveyard before they disappear, but someone could easily finish you off by starting an infinite ETB/LTB loop or something
The card looks too dark compared to other cards you have from the same set