Hes just the better Bruno thanks to his ability to draw your key Characters and gain three Lore for doing so
Absolute Virtue Aettir and Priwen Clive, Ifrit's Dominant Cloud, Midgar Mercenary Cloud, Planet's Champion Emet-Selch, Unsundered Esper Terra Gogo, Master of Mimicry Hades, Sorcerer of Eld Ifrit, Warden of Inferno Kefka, Court Mage Kefka, Ruler of Ruin Lightning, Army of One Sephiroth, Fabled SOLDIER Sephiroth, One-Winged Angel Sephiroth, Planet's Heir Terra, Magical Adept Vivi Ornitier Y'shtola Rhul Yuna, Hope of Spira
The one-spell-per-turn limitation and lack of card advantage make it significantly weaker
I hope you've enjoyed this mechanical deep dive, and if you have questions or concerns please drop a comment below, or stop by the Draftsim Discord for a chat
One of the easiest ways to succeed in a control strategy in Commander is to cast spells that allow you to come out on top in tempo and investment
They continued the biodome approach, where each deck had a few cards clearly there for the purposes of interacting with the other decks (hi, Enchanters Bane!)