Even if we were playing a +1/+1 counter deck, are we really willing to pay an extra mana for this kind of effect to avoid hitting our creatures
I think it is a really cool deck, but I feel like it is still a different one
You can attack the open player, and with haste in Red like Anger or equipment like Lightning Greaves, you can swing one turn early to get in key swings to tap her for her forks to stop
The Blighted lands and Spawning Bed are fixers, and the common lands arent competing with each other for enters-the-battlefield-tapped slots
Once a die is rolled, Vrondiss inflicts a point of damage on himself, this triggers his main ability to put a 5/4 green-red Dragon Spirit token into play each time he is dealt damage with the addition of When this creature deals damage, sacrifice it. is put into play
13 Werewolves Werewolves are a traditionally Gruul creature type that's characterized by a double-sized nature