They usually started with one large set followed by two or three smaller sets of cards and a core set (Ill get to that in a second)
Let's start with a ground rule, though: For "Ramp", I'm talking about a spell which actually increases the amount of mana we have access to
In a deck that plays a top end, it is a two-mana Guttersnipe that occasionally does better
Notably, you might exile a land card or two in the process, which can feed into some of the Eldrazi Processor cards that target cards in exile, like Blight Herder or Ulamogs Nullifier
The first time you cycle each turn, you could receive a 2/2 red and white Dinosaur Cat creature token and 1/1 colorless Thopter artifact creature token with flying
While the deck isn't especially fast (although it can occasionally get aggro draws thanks to Valley Mightcaller), the value engine it offers can be almost unbeatable in the late game