For that reason alone, this deck takes our number two spot
Teferis Moat is one such example where the reference is quite clear, although it puts a different spin on things by caring about the color of creatures that want to attack you
Outlaws of Thunder Junction gave us the Greave's at home version in Lavaspur Boots, thankfully the power boost helps offset how much worse ward is as a targeting-deterrent, but it's still several notches below the other two
Taking the core rules of Magic, and slightly tweaking the rules really opens up the game to a whole world of deck types, crazy combos and otherwise useless cards seeing a tonne of play
Beyond featuring beloved characters, a good card draw nets you plenty of early synergy particularly as Equipment is based around attraction
Its pretty common to play this on turn three before you play your land for the turn to ensure it works, and it can contribute a fair bit of damage in the early turns, too