It addresses a core problem that Dragon Typal decks often have, while still meshing perfectly with their overall playstyle
Lets start off with the opening hand and deciding whether to mulligan or keep
We developed a workflow that asked concept artists and card artists to pull hallmark character designs from Yoshitaka Amanos original (and legendary) concept art, the original FFVI sprites, and the FFVI Pixel Remaster character portraits, to synthesize the most consistent elements of each characters design into something new. We also encouraged our artists to punch up finer details and bsexplore elements where they thought they could push (fabric, patterns, textures, etc.) Then, we would meet with the Final Fantasy VI review team, and they would give us feedback on what core elements they wanted to preserve and what new elements they were excited about. So they had the four games decided, but when it comes to Commander, thats only half the equation WOTC also needed to figure out which characters would lead each deck
Next the sac doesn't have the word "nontoken" so you can sac Treasures, 1/1 Goblins, 2/2 decayed Zombies, 0/1 Serf tokens, and loads more
The classic TCG Yu-Gi-Oh
The overall pull rate was pretty decent, so players and collectors often felt like they were getting a good deal when opening these packs