I cant put into words why this is the case, but finding out a commanders color identity halfway down the card because of an ability they have just doesnt feel as fun to me as locking the color identity in the actual mana cost
The back of Card D is blank, so it is not examined below
Several cards have even seen major increases in price, upsetting the order of this list and jumping up from not even being on the list to taking some top spots
You have a campaign that has a deep Dota lore behind it
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The upper 5 are your Monster Zones, where monsters go, while the bottom 5 are your Spell/Trap Zones, where you play and set Spells and Traps