Each players turn is broken down into a fixed sequence of phases: Beginning, Main Phase 1, Combat, Main Phase 2, Ending
Put that card onto the battlefield and the rest on the bottom of your library in a random order. The short version is that you get to hit people with things, sacrifice them if you want to and then replace them with the next creature that shares a type from your library
Finally Grasp of Fate is a powerful Oblivion Ring that lets you take out one nonland permanent from each of your opponents and Mana Flare is arguably the most powerful way to ramp your mana in a Red deck
Honda can bolster the defenses (and by extension offenses) of your creatures
Isshin, Two Heavens as One's ability affects only triggered abilities with conditions that are directly related to attacking, such as "whenever [this creature] attacks" or "whenever you attack with one or more creatures." It does not affect triggered abilities with other trigger conditions, such as "whenever [this creature] becomes tapped." Isshin's effect doesn't copy the triggered ability
Bounce is sometimes too efficient , and it leads to blue cards being banned in Standard, like Reflector Mage and This Town Ain't Big Enough