The "and/or" in the rules text is just to cover creatures that carry more than one creature type and ensures they are still eligible to activate this ability
however, it is time that a two-cost version with a drawback returns to us
Shes an aggressive reanimator Commander who chucks cards into your graveyard and then gives you the capacity to bring them to the battlefield for two mana, provided their power is three or less
I can also envision a Squirrel deck that uses some combination of Grafted Skullcap, Ensnaring Bridge, and Meekstone to throw a barrage of expendable Squirrel troops at an opponent while keeping you safe from harm
Dont Move is a huge tempo reset, because not only does it wipe the board of a bunch of creatures, it also makes it much harder for opponents to attack at all in the ensuing turn cycle
but with its Spiked Retribution ability, youll either quickly take it back or deal a hefty five points of damage to your opponent's life total