Magnemite can be searched from the deck and put into play by Tandem Unit, and the option to use Overvolt Discharge means Trainers do not need to rely solely on favorable hits with Electric Generator to accelerate Energy onto the battlefield
We are currently sitting with Duress, which is great in most formats
Just make sure the cards cant fall out, and make sure the cards dont touch the tape
Signaling is a complicated concept, and an in-depth discussion is a topic for another time (but see Marshall Sutcliffe's "Signals")
Eventually, you can go to combat, get all those myriad triggers on the stack, and then cast one final instant to turn Muddle into whatever it is you actually want to copy
A third was all about New Vegas, and the final set revered the original two CRPGs