The trouble was, 'World' was a card supertype that was being phased out of the game
That wraps up our look at the new cards in Jumpstart 2022
The same is mostly true of Master of the Wild Hunt, which to me feels like a tournament-focused design
It's also very frustrating to set yourself up for an alternative win condition only for an opponent to destroy the related enchantment or reset your progress
The Team Rocket set was the first time we ever saw dark Pokmon cards, which had menacing artwork and tended to have lower HP than their counterparts in return for stronger moves that dealt more damage
This isn't super exciting since we don't have many expensive things to ramp into, but it still makes two energy when it enters the battlefield, so even if we don't ever use it to make mana, it's still supporting our deck's theme and powering up our other cards