Its bright green and red coloration is reminiscent of tropical birds, while its psychic capabilities add an element of mystery
Generation V introduced many changes to the game, many of which continue to influence the state of the game today
7 - Dragonite ex The card is interesting due to its second attack, Meteor Break (W)(L), which deals 140 damage and can also flip a coin
Again, limited by time, you spend Wonder Hourglasses to recover wonder stamina for essentially a game of lucky pick: you select a group of five cards on offer, they're shuffled up in a whirl, follow-the-cup magic trick style, and you pick one in the hope it was that fancy full-art Pidgeot or one missing, mid-stage evolution for that deck you're building
And bouncing has a lot of flexibility as a way to survive removal or blocks, adding a useful tempo element, reloading a creature with a powerful enters-the-battlefield trigger, dealing with auras and so much more
Even the ability the card has isn't super impressive, just helpful