Really the way to beat a Craterhoof is controlling the board sufficiently such that they never have more than a couple of dorks alive at once
That means you can play whatever spread of creatures and interaction you'd like
In the case where the exiled permanent returns with different creature types than it had when it left the battlefield (for example, if the target creature was copying something else when Splash Portal began to resolve), Splash Portal will check its creature types as it exists after returning to the battlefield
Inquisition of Kozilek is an incredibly powerful card: First, it has no downside, its simply a discard spell
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For those who love the extra triggers and aggro of Isshin, Two Heavens as One, theres Lightning, Lone Commando