Then draw a card for each creature you control with power 4 or greater
Sort Card Type Type: Null #89Holo Rare $0.70 Type: Null #115Rare $0.36 Type: Null #183Uncommon $0.40 Type: Null #SV45Shiny Holo Rare $4.91 Type: Null #183Uncommon $0.26 Type: Null #40Common $0.40 Type: Null #42Common $0.26 Type: Null #85None $3.52 Type: Null #44Rare $1.00 Type: Null #67Common $0.27 Type: Null #69Common $0.07 Type: Null - 110/150 #110None $1.05 Type: Null - 205/150 #205Shiny Rare $9.32 Type: Null - 205/150 #205Shiny Rare $9.32 Type: Null #SV45Shiny Holo Rare $4.91 Type: Null #85None $3.52 Type: Null - 110/150 #110None $1.05 Type: Null #44Rare $1.00 Type: Null #89Holo Rare $0.70 Type: Null #183Uncommon $0.40 Type: Null #40Common $0.40 Type: Null #115Rare $0.36
If you can deal 21 or more combat damage with your Commander, over any number of turns, your opponent loses the game
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You want a big curve-topper sometimes, but not always, and its pretty common to see five-mana threats go late in the draft