Part of the Emerald deck, card number 70/204 costs only five ink to play and can collect two lore when questing, and interestingly it cannot be added to the inkwell to gain ink
2/3 Cecil, Redeemed Paladin Legendary Creature Human Knight Lifelink (Damage dealt by the creature also causes its controller to gain that much life.) Protect Whenever Cecil attacks, other attacking creatures gain indestructible (Effects that say "destroy" don't destroy that permanent
Each of the six inks (Amber, Amethyst, Emerald, Ruby, Sapphire, and Steel) brings out different aspects of a characters personality and powers, making every game unique
Every player who finishes all the rounds gets 2 play booster packs 3-0 teams get 6 play booster packs
It circumvents lots of protection spells, such as Heroic Intervention and Selfless Spirit, and prevents cards like Second Sunrise and Agadeem's Awakening from rebuilding boards
It clearly is a pushed card given the easiness with which the Cascade decks can hit their little combo