Stuff is complicated, stories loop back on themselves
Since youre in the colors with the most removal in Magic, you also get some powerful spells to keep your opponents in check
Predicting unbans is risky but can be rewarding
+1/+1 isnt the most exciting thing ever, but it does tend to make attacks more favorable for you
If we assume that the average two-color, 40-card draft deck will want 5-8 fixing lands, we can extrapolate to find the cube totals: This, like our example Pauper and Standard decklists, suggests that between 60-100 fixing lands would be a good minimum at 360 to ensure that two-color decks are able to reliably cast their spells (according to Frank Karstens definition of reliably)
Meanwhile Hex Parasite is on the rise (up 62% to almost $9 this week) thanks to its ability to defeat Battles with its activated ability