Its well suited to decks with creatures that are hard to block, like UW flyers lists or UB Ninjas/Rogues
This time were only getting two starter decks instead of three, which is fine by me
Bark-Knuckle Boxer Bark-Knuckle Boxers ability isnt terrible, but it just feels too slow
This set is packed with sought-after reprints with updated art and new showcase treatments

Table of Contents show The Deck Blood Crypt | Illustration by Adam Paquette Commander (1) Planeswalkers (2) Saheeli, the Gifted Daretti, Scrap Savant Creatures (23) Ashnod the Uncaring Audacious Reshapers Emry, Lurker of the Loch Farid, Enterprising Salvager Geth, Lord of the Vault Glint Raker Jhoira, Weatherlight Captain Master Transmuter Muzzio, Visionary Architect Padeem, Consul of Innovation Scrap Welder Silas Renn, Seeker Adept Slobad, Goblin Tinkerer Etherium Sculptor Foundry Inspector Thassa's Oracle Laboratory Maniac Goblin Engineer The Reality Chip Enthusiastic Mechanaut Voltaic Construct Myr Battlesphere Thopter Assembly Instants (7) Bedevil Chaos Warp Thirst for Knowledge Tainted Pact Fierce Guardianship Mana Drain Cyclonic Rift Sorceries (7) Blasphemous Act Expressive Iteration Faithless Looting Feed the Swarm Vandalblast Fabricate Echo of Eons Enchantment (1) Artifacts (23) Arcane Signet Cursed Mirror Dreamstone Hedron Hedron Archive Idol of Oblivion Lithoform Engine Machine God's Effigy Oblivion Stone Sol Ring Strionic Resonator Thran Dynamo Trading Post Wayfarer's Bauble Wondrous Crucible Gonti's Aether Heart Panharmonicon Mindslaver Sensei's Divining Top Aetherflux Reservoir Bolas's Citadel Time Sieve Mycosynth Wellspring Mystic Forge Lands (36) Academy Ruins Buried Ruin Command Tower Darksteel Citadel Drossforge Bridge Great Furnace Island x5 Mistvault Bridge Mountain x3 Reliquary Tower Seat of the Synod Silverbluff Bridge Swamp x4 Vault of Whispers Xander's Lounge Blood Crypt Watery Grave Steam Vents Scalding Tarn Polluted Delta Bloodstained Mire Luxury Suite Morphic Pool Training Center Shipwreck Marsh Haunted Ridge Stormcarved Coast For this deck I decided to use the precon as a starting point

Shock Lands, Hallowed Fountain, Watery Grave, Overgrown Tomb and the rest, do the same job with one small catch, you take two damage on entry unless you let them come in tapped