When this creature is exiled from the battlefield while you're activating a craft ability, you gain 1 life and draw a card
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Again, this is no biggie, that still means you have 17 redundant life points to fritter away
FromTheShire: Seeing phasing and vanishing always makes me happy, and this is a very interesting piece of temporary removal
But then at end of turn turns any you didn't play into direct damage
Faithful Mending Even if Consider is a better card in general, I still feel Faithful Mending deserves the first place