Tips For Playing Flubs, The Fool In Commander Focus on playing as many lands as possible during the early game
Red Gratuitous Violence Guttersnipe Impact Tremors Abrade Ball Lightning Dragonmaster Outcast Harmless Offering Lathliss, Dragon Queen Redcap Gutter-Dweller Stromkirk Noble Taurean Mauler 2 Crackling Cyclops Goblin Negotiation Strongbox Raider 4 Burst Lightning Fanatical Firebrand 2 Heartfire Immolator Hidetsugu's Second Rite Seismic Rupture Thrill of Possibility 2 Dragon Fodder Bolt Bend Crash Through Dragon Mage 2 Ghitu Lavarunner Giant Cindermaw Hoarding Dragon Mindsparker Obliterating Bolt Ravenous Giant Viashino Pyromancer Gratutious Violence, Guttersnipe, and Impact Tremors are in traditional foil
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Strategies that rely on drawing heavy amounts of cards also win from cost reduction, especially impulse draws from cards like Escape to the Wilds and Commune with Lava that allow you to draw tons of cards
Tarrian's Soulcleaver gives vigilance and counters in an artifact-centric deck
Ravos, Soultender I dont know if Ravos, Soultender would make it as a standalone commander, but partner lets you sandbag Ravos until you have no other options