It has a powerful effect that can take over a game, but it requires so much time and resources to do so that it feels imminently fair
At the end of each round, youll score the value of your moods, and if you have the highest value, you win that round
Some of the cards here are really talking to me
As for the reprint of Teysa, Envoy of Ghosts , we think that perhaps this is best left in a supportive roll as a late-game bomb
2 comments: Thanks for this very interesting article again, I agree with pretty much everything you said
Chasm Skulker is nice because it grows with our card draw, and has lasting utility after death by creating 1/1 creatures, while Body of Knowledge comes in handy if weve got want to stick with a nice hand