I have never tried a Rakdos Group Slug in this series before so let's see if I can make it work
It keeps things simple and doesn't overwhelm with complex strategies, letting you find your feet at your own pace
With the Dimir colors you can also focus on controlling the board with cards like Drown in the Loch, Fatal Push, and March of Wretched Sorrow
It gives the enchanted creature +2/+2 and haste, and when it enters the battlefield, it activates another combat phase
Luminarch Ascension early game has the potential to just absolutely steamroll opponents and combined with other early game threats we swapped in like Youthful Valkyrie a card that can get very big very fastand these other low mana value cards that are already in the deck, the power of this card becomes painfully evident
A 4 lore swing per quest is no joke, but you need to already be behind for it to swing that way for you