The only Trap Card in the entire Deck is Dark World Punishmen , which is fitting being a Counter Trap Card
Spell Ruler was the first appearance of Ritual Spell Cards, Ritual Monsters, and Quick-Play Spell Cards like Mystical Space Typhoon
They have a similar ratio and design, with the artwork taking most of the card surface, except for the part containing the name of the card and the bottom with card information
If you really want to go HAM, you can look at spells that double counters, like Doubling Season, Vorinclex, Monstrous Raider and Deepglow Skate
Terminus, which moves all creatures to the bottom of the deck, increases the likelihood of an enchantment appearing on top
Special Summon 1 Plant monster from your hand, and if you do, it is unaffected by your opponent's Trap effects this turn