Magic: The Gathering is a collectible card game by Richard Garfielf
Creature (24) Ascendant Packleader Creepy Puppeteer Flourishing Hunter x2 High-Rise Sawjack x3 Lambholt Harrier x3 Mounted Dreadknight x3 Spore Crawler x3 Thundering Raiju Timberland Guide x4 Topiary Stomper Voldaren Stinger x2 Instant (8) Abrade x3 Burn the Accursed x2 Witch's Web x3 Enchantment (1) Land (27) Forest x11 Mountain x12 Rugged Highland x4 Its not as well constructed as some of the previous decks, and this Gruul deck probably wont do too well with the somewhat jumbled theme of the deck, but it gives players a starting place to build on
We've previously had a peek at both Commanders' abilities, which make great use of Midnight Hunt's new Coven and Decay mechanics
As with Modern, one of the defining elements of both of the Eternal Formats comes as a result of its lands
It loots, fuels graveyard decks, and works perfectly with cheap spells you want to cast twice, especially plot payoff cards or things like Consider
Theres also Attentive Sunscribe that scries when it taps