New world order In one of his articles, Mark Rosewater introduced us to the New World Order in their design process: They would make sure that the common cards as they are the cards that new players will have the most contact with will never be overly complex: They should be easy to understand and easy to play with, so as these players become more interested and start buying more packs, they will gradually start having contact with rarer, and more complex cards, making the learning curve less steep
There are many, many cases when a common is a better pull than an MTG rare
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Powerful Lay of the Land Variants The more powerful versions of these effects turn into more universal tutors if you put in the extra work
The reverse side can be pretty diverse and can be any card type, including instants and sorceries (although we only have creatures and enchantments in red so far)
"A" indicates perfect centering, and "D" indicates a very poor state