RG is on the bigger side of aggro, but it definitely punches hard
Sure, the extra turns can create a less-than-desirable play experience if youre unable to participate meaningfully, but the frustration comes with the 10 minutes that your opponent thinks about a way to win, forcing the table to sit around
For you can essentially give anything protection from anything, which is a great defensive tool
So the deck is about Noncreature spells, and the commanders care a bit more about High Mana Value but it's not a main focus of the deck, and there's a bunch of minor cute subthemes that play off our main theme and commander
Jared Carthalion Jared Carthalion isn't the worst card in the world, but the competition for 5-color commanders is steep
Adventures: This concept came about as a result of the D&D set, and it returns in honor of the Final Fantasy series