Ancestral requires no setup and has nothing but upside
Traps/Secrets are similar to Spells, but the major difference is that these are reactive cards that activate only under certain conditions (for example, when you or your creature are attacked)
While some cards in this subset will undoubtedly be worth more than others, we like to think that value won't determine the general reception of these designs, as a simple approach can be branded "lazy", but I prefer to think that "less is more" is a far more appropriate angle
Still, what we pick up over three turns for just three mana is going to end up paying huge dividends
Bolt Strike120 This Pokmon does 40 damage to itself
The former has become an important keyword to build around as of set threes release with plenty of synergies rewarding you for having loads of beefy boys to hold the line in front of your other characters