Green focuses more on ramp, blue on controlling the early-game with countermagic, and colorless on attacking early and ending the game with big finishers
Most of them are hit or miss, but the Cheap Ass' bargain basement vibes puts it over the top
Anson Maddocks is one of the OGs, and so is the Minotaur
Subtlety might be the weakest of the pitch elementals, but as more people play with it and find new homes for it, its gotten a lot stronger and is now seeing the respect it deserves
and the Boros mechanic Radiance, because it created rules confusion (apparently playtesters were shocked it was symmetrical)
The planes chaos ability - activated when the planeswalker symbol is rolled on the planar die - gives the player control of a target artifact before planeswalking to a new location as usual