It can also clear a potentially tricky character from play, such as a Bodyguard character or a card with a strong ability
(You descended if a permanent card was put into your graveyard from anywhere.) Legendary Artifact The Aetherspark As long as The Aetherspark is attached to a creature, The Aetherspark can't be attacked and has "Whenever equipped creature deals combat damage during your turn, put that many loyalty counters on The Aetherspark." +1: Attach The Aetherspark to up to one target creature you control
I think Harvester is better in a Mono Black deck because black is limited in ways to destroy non-creatures and has many ways to get value out of your own creatures dying, but if you're in, say, black/green and packing lots of green's artifact/enchantment removal, Kothophed could be superior
And lets give it up for Filth, which will give all of our creatures the ability to swampwalk alongside their Swamp King
There are some three drop mutants in standard at the moment, and adding 'when this creature dies, draw at least two cards' makes even the worst of them playable
But the biggest news for us Commander players is a game-changing rule: legendary vehicles and the new legendary spacecrafts can now be your commander