Even minor damage can significantly impact a card's grading and resale price
What is really important is that you use no Traps in this Deck at all
They contain the following: 1 traditional foil/foil-etched/Halo foil/Serialized Rare or Mythic Rare Multiverse Legend 1 foil extended-art card or 1 foil planar Booster Fun Rare or Mythic Rare card from the main set (including Serialized Praetors) 1 nonfoil extended art or 1 nonfoil planar Booster Fun Rare or Mythic Rare card 1 nonfoil extended-art Rare or Mythic Rare card from the March of the Machine Commander or Jumpstart sets 1 foil Rare or Mythic Rare 1 foil full-art basic land In addition to the above, players will find an assortment of foil Common and Uncommon cards
Altogether, I want more decent duals at common
Some of their monsters like "The Weather Painter Thunder" and "The Weather Painter Sun" can also use any Continuous Spell/Trap for their effects, thus they also have synergy with floodgate and lockdown cards like "Anti-Spell Fragrance", "Rivalry of Warlords", or "Skill Drain"
This also goes really well into the deal one damage plans too, and thats enough appeal across the genres for this to stay out of the bulk bin, and I would expect this to pop back up and get expensive when the attention gets high