It's similar to Gaea's Herald for protection against countermagic, but it doesn't help your opponents, which is nice especially if you yourself run countermagic
And thats it for both decks
Suddenly, just by leaving 2 mana sources available every turn, you have a constant source of damage prevention
These are connected with Play
These two sure make good cases for themselves

Decklist Creatures (38) 1 Merrow Reejerey 1 Surgespanner 1 Sage of Fables 1 Stonybrook Banneret 1 Cold-Eyed Selkie 1 Merfolk Sovereign 1 Coralhelm Commander 1 Master of the Pearl Trident 1 Prime Speaker Zegana 1 Vorel of the Hull Clade 1 Thassa, God of the Sea 1 Kiora's Follower 1 Metallic Mimic 1 Kopala, Warden of Waves 1 Herald of Secret Streams 1 Tishana, Voice of Thunder 1 Kumena, Tyrant of Orazca 1 Seafloor Oracle 1 Merfolk Mistbinder 1 Deeproot Elite 1 Tatyova, Benthic Druid 1 Zegana, Utopian Speaker 1 Benthic Biomancer 1 Merfolk Skydiver 1 Evolution Sage 1 Thieving Skydiver 1 Realmwalker 1 Svyelun of Sea and Sky 1 Emperor Mihail II 1 Hakbal of the Surging Soul 1 Nicanzil, Current Conductor 1 Deeproot Historian 1 Mist Dancer 1 Singer of Swift Rivers 1 Topography Tracker 1 Tributary Instructor 1 Xolatoyac, the Smiling Flood 1 Merfolk Cave-Diver Lands (36) 7 Forest 13 Island 1 Temple of the False God 1 Simic Growth Chamber 1 Llanowar Reborn 1 Mosswort Bridge 1 Reliquary Tower 1 Command Tower 1 Hinterland Harbor 1 Alchemist's Refuge 1 Rogue's Passage 1 Temple of Mystery 1 Myriad Landscape 1 Path of Ancestry 1 Unclaimed Territory 1 Karn's Bastion 1 Vineglimmer Snarl 1 Secluded Courtyard Spells (26) 1 Sol Ring 1 Kodama's Reach 1 Simic Signet 1 Explore 1 Beast Within 1 Swiftfoot Boots 1 Rapid Hybridization 1 Aetherize 1 Curse of the Swine 1 Hardened Scales 1 Commander's Sphere 1 Inspiring Call 1 Commit 1 Kindred Discovery 1 Deeproot Waters 1 Simic Ascendancy 1 Growth Spiral 1 Arcane Signet 1 Branching Evolution 1 Reflections of Littjara 1 Ravenform 1 Quandrix Command 1 Ruinous Intrusion 1 Bygone Marvels 1 Ripples of Potential 1 Wave Goodbye
