Creature (24) Ascendant Packleader Creepy Puppeteer Flourishing Hunter x2 High-Rise Sawjack x3 Lambholt Harrier x3 Mounted Dreadknight x3 Spore Crawler x3 Thundering Raiju Timberland Guide x4 Topiary Stomper Voldaren Stinger x2 Instant (8) Abrade x3 Burn the Accursed x2 Witch's Web x3 Enchantment (1) Land (27) Forest x11 Mountain x12 Rugged Highland x4 Its not as well constructed as some of the previous decks, and this Gruul deck probably wont do too well with the somewhat jumbled theme of the deck, but it gives players a starting place to build on
excavate the top cards of your Deck until you excavate a Dinosaur monster, send that Dinosaur monster to the GY, and if you do, the targeted monster becomes a Dinosaur monster (until the end of this turn), also shuffle the rest into the Deck
Being able to swing in for 9 damage in a turn likely following one you got 4 flying damage though ends most games or at least puts them out of reach
Play 3to 5 games against friends to learn, then upgrade
Aside from guiding Link Summons, Link Monsters often also have effects that interact with monsters in the zones they point to
Which is why youre playing the archon in the first place, although nonbasic land hate also helps to slow things down